![]() ![]() "My goal is more to connect players with the difficult decisions an immigration inspector has to make. "I have some opinions but they're not particularly strong and I'm intentionally trying to not politicize the game," Pope said. But Pope says he's actually tried to keep the highly political topic as unpolitical as possible. The game's premise is also dependent on the broad stereotype that there are a large number of "bad" immigrants trying to get into your country. The game is inherently susceptible to critique because the name "Papers Please" is often associated with Arizona's controversial SB1070 bill (which critics say encourages racial profiling of Latinos). The challenge is to inspect immigrant documents and spot discrepancies. Inspired by George Orwell's 1984 and by the checkpoints separating East and West Berlin during the Cold War, the game is set in an imaginary nation called Aristotzka in 1982. ![]() But his latest game comes at a time when immigration has coincidentally taken center stage in American politics. Lucas Pope, an American video game designer living in Japan, has been making video games of all sorts for 20 years. This is the primary question you'll have to ask yourself if you play the new game "Papers Please," which casts users in the role of border agent. — - "Is this person a lawful citizen of my country or an unauthorized immigrant, terrorist, spy, or smuggler?"
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